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Niki Selken

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The Final Game

July 28, 2015

Find Maria Rivera is a narrative, puzzle-based instillation which follows the story of the disappearance of a water witch from Visalia, CA. Situated between Escape The Room games and Participatory Theater, like Punch Drunk’s Sleep No More, Find Maria Rivera explores themes of environmentalism, mythology, and CSI.  The piece leverages responsive objects, web experiences and audio to draw in the participant in a mysterious and emerging story experience. The story takes place in the central valley of California with the backdrop of the looming drought and water crisis. As the user enters the instillation they will be presented with a series of clues and puzzles in a CSI investigation room. The participant will explore the physical objects, text, mobile websites, and audio to unravel the mystery. This was developed as part of the Parsons MFA Design and Technology Thesis Project by Niki Selken. Find Maria RIvera was an award finalist for Indiecade 2015. See the project site here. 

This is the playtest for Find Maria Rivera, my Parsons MFADT thesis project. More at http://www.nikiselken.com/mfadt-thesis/ Find Maria Rivera is a narrative, puzzle-based instillation which follows the story of the disappearance of a water witch from Visalia, CA. Situated between Escape The Room games and Participatory Theater, like Punch Drunk’s Sleep No More, Find Maria Rivera explores themes of environmentalism, mythology, and CSI. The piece leverages responsive objects, web experiences and audio to draw in the participant in a mysterious and emerging story experience. The story takes place in the central valley of California with the backdrop of the looming drought and water crisis. As the user enters the instillation they will be presented with a series of clues and puzzles in a CSI investigation room. The participant will explore the physical objects, text, mobile websites, and audio to unravel the mystery.

In Thesis, game design Tags thesis, games
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