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Niki Selken

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The view from my iPhone 6 without using the cardboard viewer. 

#Flowerpower My First VR World

October 11, 2016

My research at the Gray Area Foundation for Art and Technology is all about Augmented Reality and Virtual Reality. I've been working on learning Unity for mapping with AR and 3D with VR. My two VR headsets are Cardboard and HTC Vive. I was looking through some of my magazines for inspiration and I remembered a copy of NEST that I have from the year 2000. It had am AMAZING room in that issue with people who had scratch off clothes on the cover. I've always wanted to live in that room and in fact I tried recreating it in my own room and car (in college). So I thought, why not make it in VR? 

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In Game Design, VR Tags vr, cardboard, art, emojiflower, emoji
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DATALAND did not appear from nowhere. In 2016, Gray Area and Google presented what has been described as the first exhibition of generative AI art. That same year, Meow Wolf opened a world audiences could physically enter. Later, through Gray Area’s Experiential Space Research Lab, I explored how immersive environments could do more than entertain. They could encourage agency, critical thinking, and new relationships between people, technology, and living systems. Now Refik Anadol’s DATALAND brings those histories together through AI, environmental data, biosensing, and responsive space. The biggest shift is not simply that AI has entered the museum. The museum itself is becoming a living system. I wrote about the longer history behind this Reel, what excites me about DATALAND, and the ethical questions a responsive museum must confront. Read the full story through the link in my bio. #DATALAND #RefikAnadol #AIArt #ImmersiveArt #DigitalArt #MuseumFuture
A lot of the AI conversation right now is about what machines can create.

This story is about what they might help us recover.

Researchers at Santa Clara University have developed an AI Provenance Assistant to help researchers trace artworks stolen
A lot of the AI conversation right now is about what machines can create. This story is about what they might help us recover. Researchers at Santa Clara University have developed an AI Provenance Assistant to help researchers trace artworks stolen during the Nazi era—searching across fragmented historical records and surfacing connections that might otherwise take enormous amounts of time to find. The AI doesn’t decide who owns a work. Humans still have to verify the evidence. But it can help researchers find the evidence. To me, this is a much more interesting vision of AI: not replacing human expertise, but giving people new ways to navigate enormous amounts of human knowledge. And sometimes, helping recover a history someone tried to erase. Read the full NPR story at the 🔗 link in my bio. #ArtificialIntelligence #AI #ArtHistory #DigitalHumanities #CulturalHeritage

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