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Niki Selken

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The view from my iPhone 6 without using the cardboard viewer. 

#Flowerpower My First VR World

October 11, 2016

My research at the Gray Area Foundation for Art and Technology is all about Augmented Reality and Virtual Reality. I've been working on learning Unity for mapping with AR and 3D with VR. My two VR headsets are Cardboard and HTC Vive. I was looking through some of my magazines for inspiration and I remembered a copy of NEST that I have from the year 2000. It had am AMAZING room in that issue with people who had scratch off clothes on the cover. I've always wanted to live in that room and in fact I tried recreating it in my own room and car (in college). So I thought, why not make it in VR? 

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In Game Design, VR Tags vr, cardboard, art, emojiflower, emoji
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Girls Design Games

September 29, 2016

My recent donation to the Girls Make Games Kickstarter, reminded me of the amazing girls I worked with this summer teaching game design. It was in partnership with Bay Area Video Coalition and Zynga. I spent a week intensively teaching game design via Scratch. The games they made were awesome and we documented it all in a Tumblr!  

In Game Design, Teaching Tags games, game dev, girlsmakegames, gamedesign
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I’ve been thinking about Annie Dorsen’s Hello Hi There (2010), a performance in which two chatbots sit on stage and talk to each other.

The conversation is inspired by the famous 1971 debate between linguist Noam Chomsky and philosopher
I’ve been thinking about Annie Dorsen’s Hello Hi There (2010), a performance in which two chatbots sit on stage and talk to each other. The conversation is inspired by the famous 1971 debate between linguist Noam Chomsky and philosopher Michel Foucault—a clash between two radically different views of human nature, knowledge, power, and society. Fifteen years later, it feels less like an experiment and more like a prophecy. What’s striking isn’t the technology—by today’s standards the bots were primitive. What’s striking is the question Dorsen was asking: what happens when computation becomes a participant in culture rather than merely a tool? Drawing from transcripts of the Chomsky-Foucault debate, alongside philosophy, literature, politics, religious texts, and internet culture, the bots generate an endless conversation. Sometimes insightful. Sometimes absurd. Often both at once. Watching it now, I can’t help but connect it to the work I’m doing with Claude. Much of the conversation around AI remains focused on productivity, automation, and content generation. But I’m increasingly interested in AI as a new artistic and cognitive medium—a space for dialogue, interpretation, provocation, and reflection. In that sense, Hello Hi There wasn’t really about chatbots. It was about creating conditions for emergence. AI art history didn’t begin with image generators. It includes theater makers, conceptual artists, cyberneticists, and designers who recognized early that the most interesting thing about these systems wasn’t their intelligence—it was the conversations they make possible. The same question feels alive today: How do we design systems that don’t just produce answers, but create new ways of thinking? 🎭 Annie Dorsen, Hello Hi There (2010) Video: https://www.youtube.com/watch?v=3PiwEQQNnBk #AIArt #CreativeAI #AlgorithmicTheater #AnnieDorsen #Claude
Saltwater soul, skin of the sea 🦭🌊 A little selkie magic for my Sacramento birthday—caught between land and ocean, just where I belong ✨ Shedding one skin, stepping into another—this next year feels like transformation 💫 Forever pulled by the tide, no matter where I am 🤍 #SelkieEnergy #BirthdayMagic #mermaidstyle #OceanSoul #MythicMood MakeWaves SeaSpirit

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